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How to Play TriadCity
The TriadCity Players' Guide


Items

Items are physical things you interact with in any number of ways. Depending on what they are, you might buy or sell them, eat or drink them, wear them, get or give them, hit or heal somebody with them, carry other Items in them, or really do an infinity of other possible things with them.

These are some of the most basic Item types you'll interact with:

  1. Clothing. There are 40 locations on your body where Items of clothing can be worn:
    • Head. Hats, headbands, shawls, etc. 1 Item worn at a time.
    • Face. Glasses, bandannas, goggles, etc. 1 Item worn at a time.
    • Ears. Hearing aids or other prosthetics. 2 Items worn at a time.
    • Nose. Scent enhancers or other prosthetics. 1 Item worn at a time.
    • Neck. Scarves, cloaks, necklaces, pendants, etc. 2 Items worn at a time.
    • Body. Shirts, bullet-proof vests, etc. 1 Item worn at a time.
    • Back. Backpacks, papooses, etc. 1 Item worn at a time.
    • Arms. Sleeves, bracers, etc. 1 Item worn at a time.
    • Wrists. Bracelets, trinkets, etc. 4 Items worn at a time.
    • Hands. Gloves, gauntlets, etc. 1 Item worn at a time.
    • Fingers. Rings, etc. 4 Items worn at a time.
    • Waist. Belts, sashes, holsters, sheathes, etc. 1 Item worn at a time.
    • Legs. Pants, greaves, etc. 1 Item worn at a time.
    • Feet. Shoes, boots, etc. 1 Item worn at a time.
    • Pierced ears. Rings, studs, etc. 4 Items worn at a time. Must be pierced first.
    • Pierced eyebrows. Rings, studs, etc. 2 Items worn at a time. Must be pierced first.
    • Pierced nose. Rings, studs, etc. 2 Items worn at a time. Must be pierced first.
    • Pierced lips. Rings, studs, etc. 2 Items worn at a time. Must be pierced first.
    • Pierced navel. Rings, studs, etc. 2 Items worn at a time. Must be pierced first.
    • Pierced tongue. Studs, etc. 1 Item worn at a time. Must be pierced first.
  2. Food, in very many varieties. Some food is better than others: it'll lessen your hunger, provide more nutrition, while filling you less. In TriadCity it's possible to stuff yourself full of junk food and die of starvation: see food tips for more info.
  3. Drink, also in many varieties. Like food, some drink is better than others.
  4. Containers, of many varieties. Simple bags abound; but there are more elaborate backpacks, including versions which neutralize gravity.
  5. Weapons, of many varieties. Most are useless without first learning the appropriate Skill. Many are non-lethal; we think this is a TriadCity innovation.
  6. Musical instruments, watches, thermometers, GPS receivers, PDAs, binoculars, cell phones, keys, money, insect repellant... You get the idea.

Players' Guide TOC

 
 
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"... postmodernist fiction also reflects the disruption of [the] landscape by twentieth-century war. War in our century has forced us to rethink the received categories of space, conceptual as well as geographical space; it has taught us to think in terms of zone. The lexicon of war is one of the sources of the term "zone," and certainly the postmodernists have borrowed many of the characteristics of their zone from the zones of military discourse - the war zone, the occupied zone, the demilitarized zone."
--Brian McHale,
Postmodernist Fiction (info)

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