SmartMonsters

give

Purpose: give some item from your inventory to another character.
Synonyms: none

SYNTAX EXAMPLES
1. give <thing to give> <character to give to> 1. give Poobah box
2. give <character to give to> <thing to give> 2. give box Poobah
3. give <thing> <specification> <character> 3. give shirt green Poobah
4. give <character> <specification> <thing> 4. give Poobah green shirt
5. give <n>.<thing> <character> 5. give 2.box Poobah
6. give <character> <n>.<thing> 6. give Poobah 2.box
7. give all <character> 7. give all Poobah

USE:

  1. Use form one or two when there's no possible ambiguity. In the example, you're only carrying one box in your inventory.
  2. Use form one or two when there's no possible ambiguity. In the example, you're only carrying one box in your inventory.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc.
  5. Use form five or six when there are many instances of <thing> in your inventory.
  6. Use form five or six when there are many instances of <thing> in your inventory.
  7. Use form seven to give your entire inventory away. Note that Give All does NOT give away your money./li>

Note that items must be currently in your inventory to be giveable. If you're wearing something, you have to Remove it before you can give it.

When you give an item, it goes directly to the inventory of the character you're giving it to.

Not every item is necessarily giveable. Also, you may be unable to Give an item due to many possible constraints: not enough energy; paralysis; blindness; etc. The character you want to give it to might be unable to receive it, for similar reasons. As with all commands, the Game Channel will record the outcome of your action.

Many NPCs will accept items which you Give them. But, many won't.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"... postmodernist fiction also reflects the disruption of [the] landscape by twentieth-century war. War in our century has forced us to rethink the received categories of space, conceptual as well as geographical space; it has taught us to think in terms of zone. The lexicon of war is one of the sources of the term "zone," and certainly the postmodernists have borrowed many of the characteristics of their zone from the zones of military discourse - the war zone, the occupied zone, the demilitarized zone."
--Brian McHale,
Postmodernist Fiction (info)

Login
Login
Not a Member? Join!
_

Our Sponsors:
Our Sponsors:
_