NLP Enabled? yes
|1. energize <target>||1. energize guard|
|2. energize <target> <specifier>||2. energize guard tall|
|3. energize <specifier> <target>||3. energize tall guard|
|4. energize <n>.<target>||4. energize 2.guard|
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command &mdas; that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to energize one of them in particular.
There are many conditions which could prevent you from being able to energize a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Good deity, Luz, will not allow you to Energize Malopaths, and you are not permitted to utilize your Healer Skills on other Healers. The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Energize Skill will determine how effective your attempts to use the Energize command will be.
Energize is a Healer Role command only.
Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Energize the second guard", "energize the 2nd guard", "energize 2nd guard", "energize 2.guard" and many others will all do fine.
Complete command reference: