|1. push <target>||1. push guard|
|2. push <target> <specifier>||2. push guard tall|
|3. push <specifier> <target>||3. push tall guard|
|4. push <n>.<target>||4. push 2.guard|
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to push one of them in particular.
Note that you can push things or people. For instance, you might need to push a button to activate an elevator. Or you might want to push a person to be rude.
Because of the nature of its physical action, Push is considered a form of movement. A Movement Event will be generated in the current room.
There are many conditions which could prevent you from being able to push a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.
Note that Press and Push are not synonyms.
Complete command reference: