SmartMonsters

put

Purpose: place some item currently in your inventory into a container.
Synonyms: p

SYNTAX EXAMPLES
1. put <thing> <contianer> 1. put shirt box
2. put (<thing> <specifier>) <container> 2. put shirt green box
3. put (<specifier> <thing>) <container> 3. put green shirt box
4. put <n>.<thing> <container> 4. put 2.shirt box
5. put <thing> (<container> <specifier>) 5. put shirt bag small
6. put <thing> <n>.<container> 6. put shirt 2.box

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one shirt in your inventory, and only one box in sight.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you have a green shirt, a cotton shirt, etc. Note that you don't type the parentheses: they're there to show how the specifier will be interpreted.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you have a green shirt, a cotton shirt, etc. Note that you don't type the parentheses: they're there to show how the specifier will be interpreted.
  4. Use form four when there are many instances of <thing> in your inventory.
  5. Use form five when there are more than one available container which could be matched. In the example, you have a small bag and a large one, and you put a shirt into the small one. Note that you don't type the parentheses: they're there to show how the specifier will be interpreted.
  6. Use form six when many instances of <container> available.

Note that items must be in your inventory for you to put them inside a container. You can't put items from the room into a container, etc.

Note that Put searches for <container> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a coat in the room, and a coat in your inventory, and you're wearing a coat, the command "put spoon coat" will cause you to put the spoon into the coat in the room, not the one you're wearing. You'd need to use "put spoon 2.coat" for the latter.

Note that not every possible form of the Put command is listed in the table above. Depending on how many instances of <thing> and <container> are available, you might have to write "put 3.shirt 2.box", or "put green shirt 1.box", etc. Use your judgement. TriadCity will take its best shot at figuring out what you mean.

Not every item is necessarily putable. Also, you may be unable to put an item due to many possible constraints: not enough energy; paralysis; blindness; etc. Or, the container you want to use could already be full. As with all commands, the Game Channel will record the outcome of your action.

 
 

Item commands:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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