SmartMonsters

read

Purpose: read a book, sign, paper, or other object with writing on it.
Synonyms: none

SYNTAX EXAMPLES
1. read <thing> 1. read sign
2. read <thing>.<specifier> 2. read sign green
3. read <specifier>.<thing> 3. read green sign
4. read <n>.<thing> 4. read 2.sign

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one sign in the current room, or in your inventory.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a green sign, a blue sign, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a green sign, a blue sign, etc.
  4. Use form four when there are many instances of <thing> present, and you want to read one of them in particular.

Note that, as is typically true of most TriadCity commands, Read searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a paper in the room, and a paper in your inventory, the command "read paper" will read the one in the room, not your inventory. You'd need to use "read 2.paper" for the latter.

There are many conditions which could prevent you from being able to read a particular item. You may be too weak, or paralyzed, or blinded and unable to find the item. The Game channel will inform you of the outcome of your command.

 
 

Item commands:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"[The] dominant of postmodernist fiction is ontological. That is, postmodernist fiction deploys strategies which engage and foreground questions like ... "Which world is this? What is to be done in it? Which of my selves is to do it?" Other typical postmodernist questions bear either on the ontology of the literary text itself or on the ontology of the world which it projects, for instance: What is a world?; What kinds of worlds are there, how are they constituted, and how do they differ?; What happens when different kinds of worlds are placed in confrontation, or when boundaries between worlds are violated?; What is the mode of existence of a text, and what is the mode of existence of the world (or worlds) it projects?; How is a projected world structured? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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