USE:
- Use form one when there's no possible ambiguity. In the example, there's only one sachet in the current room.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue sachet, a green sachet, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue sachet, a green sachet, etc.
- Use form four when there are many instances of <target> available, and you want to actuate one of them in particular.
Actuate is part of a chain of ritual events required to enable latent attributes in
particular kinds of items such as herb sachets. Once an item is Actuated, it may have
the ability to impact character attributes and skills.
Actuation requires a
magical circle.
The practitioner must be meditating.
Items to be Actuated must be in the room, not the practitioner's inventory.
Actuation is nearly always temporary.
The more skilled the practitioner, the longer the actuated affects are likely to last,
and the more powerful they're likely to be.
There are many conditions which could prevent you from being able to actuate
a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target.
The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Actuate Skill will determine how
effective your attempts to use the Actuate command will be.