SmartMonsters

actuate

Purpose: activate potential attributes latent in an item.
Synonyms: none

SYNTAX EXAMPLES
1. actuate <target> 1. actuate sachet
2. actuate <target> <specifier> 2. actuate sachet blue
3. actuate <specifier> <target> 3. actuate blue sachet
4. actuate <n>.<target> 4. actuate 2.sachet

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one sachet in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue sachet, a green sachet, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue sachet, a green sachet, etc.
  4. Use form four when there are many instances of <target> available, and you want to actuate one of them in particular.

Actuate is part of a chain of ritual events required to enable latent attributes in particular kinds of items such as herb sachets. Once an item is Actuated, it may have the ability to impact character attributes and skills.

Actuation requires a magical circle. The practitioner must be meditating. Items to be Actuated must be in the room, not the practitioner's inventory.

Actuation is nearly always temporary. The more skilled the practitioner, the longer the actuated affects are likely to last, and the more powerful they're likely to be.

There are many conditions which could prevent you from being able to actuate a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Actuate Skill will determine how effective your attempts to use the Actuate command will be.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"... postmodernist fiction also reflects the disruption of [the] landscape by twentieth-century war. War in our century has forced us to rethink the received categories of space, conceptual as well as geographical space; it has taught us to think in terms of zone. The lexicon of war is one of the sources of the term "zone," and certainly the postmodernists have borrowed many of the characteristics of their zone from the zones of military discourse - the war zone, the occupied zone, the demilitarized zone."
--Brian McHale,
Postmodernist Fiction (info)

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