SmartMonsters

survey

Purpose: answer one or more survey questions.
Synonyms: none

SYNTAX EXAMPLES
1. survey 1. survey

USE:

  1. There's just one form of the Survey command: type "survey".

Answering survey questions is very helpful for the growth of TriadCity. We appreciate it very much. So much, in fact, that we'll spiff you Dinars for each question you answer.

Survey is unusual in TriadCity because its results are displayed in a graphical popup window. This window is both a list of survey questions, and their available multiple-choice answers. Each use of the Survey command will cause one question to be displayed.

To answer survey questions you must be in the same room with a Surveyor. And, there must be survey questions remaining which you haven't already answered. You can only answer a survey question once, that is, not once per character, but once.

Thank you in advance for helping out!

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played."
-- Espen J. Aarseth,
Cybertext (info)

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