SmartMonsters

east

Purpose: move to the room east of you.
Synonyms: e

SYNTAX EXAMPLES
1. east 1. east
2. e 2. e

USE:

  1. Use East to leave the room you're currently in, and enter the one directly east of you.
  2. Use form two to save typing.

Many conditions which may prevent you from moving as you desire. For instance, there could be no room in this direction; or there could be a closed door in the way. More ominously, you may be too weak to move; or you could be paralyzed; or you could be blinded and unable to find your way. The Game channel will inform you of the outcome of your command.

Moving requires energy. If you do move successfully, you'll probably see your supply of available energy become diminished by some quantity. How much depends on where you're moving to; how much weight you're carrying; and other factors. Climbing a mountain carrying 200 pounds will require more energy than walking down a city street empty handed.

Note that East is equivalent to "move east" You can use the longer equivalent if you like, but "east" (or just "e") is shorter.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"The Aristotelian categories of beginning, middle and end, it turns out, are based on fixed texts. Think of all the arguments about coherence and perfection of artistic form that depend on these Aristotelian coordinates."
--- Richard Lanham,
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