SmartMonsters

playslot

Purpose: put one Dinar into a slot machine and pull the handle.
Synonyms: none

SYNTAX EXAMPLES
1. playslot <target> 1. playslot machine
2. playslot <target> <specifier> 2. playslot machine red
3. playslot <specifier> <target> 3. playslot red machine
4. playslot <n>.<target> 4. playslot 2.machine

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one machine in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a red machine, a blue machine, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a red machine, a blue machine, etc.
  4. Use form four when there are many instances of <target> present, and you want to playslot one of them in particular.

To use the PlaySlot command, you must have at least one Dinar in cash in your inventory.

There are many conditions which could prevent you from being able to PlaySlot. You may be too tired, or paralyzed, or blinded and unable to find the target. The Game channel will inform you of the outcome of your command.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2013 SmartMonsters, Inc. All Rights are Reserved.


"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution."
--Brian McHale,
Postmodernist Fiction (info)

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