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unlock
Purpose: unlock a lock.
Synonyms: none
| SYNTAX |
EXAMPLES |
| 1. unlock <target> |
1. unlock lock |
| 2. unlock <target> <specifier> |
2. unlock lock big |
| 3. unlock <specifier> <target> |
3. unlock big lock |
| 4. unlock <n>.<target> |
4. unlock 2.lock |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one lock in the current room.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
- Use form four when there are many instances of <target> available, and you want to unlock one of them in particular.
To unlock something you must be holding the correct key.
As is typical of most TriadCity commands, Unlock searches for <target>
in a specific order, starting with the room you're in, then your worn or wielded equipment,
then your inventory. So, if there's a box in the room, and a box in your inventory, the command
"unlock box" will refer to the one in the room, not your inventory. You'd need to use
"unlock 2.box" for the latter.
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