SmartMonsters

energysteal

Purpose: transfer energy from a victim to oneself.
Synonyms: none

SYNTAX EXAMPLES
1. energysteal <target> 1. energysteal guard
2. energysteal <target> <specifier> 2. energysteal guard tall
3. energysteal <specifier> <target> 3. energysteal tall guard
4. energysteal <n>.<target> 4. energysteal 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to energysteal one of them in particular.

EnergySteal, like other Malopath commands, is an empathic use of Evil. If successful it transfers some of the victim's energy to the Malopath. It's likely to be detected, and it's likely that many victims won't take kindly to it. Be forewarned.

There are many conditions which could prevent you from being able to energysteal a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Energy Steal Skill will determine how effective your attempts to use the EnergySteal command will be.

EnergySteal is a Malopath Role command only.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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