SmartMonsters

astounded

Purpose: display one form of surprise, about an individual, thing, or life in general.
Synonyms: none

SYNTAX EXAMPLES
1. astounded 1. astounded
2. astounded <thing> 2. astounded bottle
3. astounded <thing> <qualifier> 3. astounded bottle red
4. astounded <qualifier> <thing> 4. astounded red bottle
5. astounded <n>.<thing> 5. astounded 2.bottle

USE:

  1. Use form one to stop dead in your tracks, astounded.
  2. Use form two when there's no possible ambiguity. In the example, there's only one bottle present.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue bottle, a red bottle, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue bottle, a red bottle, etc.
  5. Use form five when there are many instances of <target> present, and you want to be astounded over one of them in particular.

As is typical of most TriadCity commands, Astounded searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "astounded box" will refer to the one in the room, not your inventory. You'd need to use "astounded 2.box" for the latter.

Unlike certain other social commands, Astounded cannot be parameterized.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"I will formulate ... a general thesis about modernist fiction: the dominant of modernist fiction is epistemological. That is, modernist fiction deploys strategies which engage and foreground questions such as ... "How can I interpert this world of which I am a part? And what am I in it?" Other typical modernist questions might be added: What is there to be known?; Who knows it?; How do they know it, and with what degree of certainty?; How is knowledge transmitted from one knower to another, and with what degree of reliability?; How does the object of knowledge change as it passes from knower to knower?; What are the limits of knowledge? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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