mystify

Purpose: significantly confuse a victim's mind.
Synonyms: none
NLP Enabled? no

SYNTAX EXAMPLES
1. mystify <target> 1. mystify guard
2. mystify <target> <specifier> 2. mystify guard tall
3. mystify <specifier> <target> 3. mystify tall guard
4. mystify <n>.<target> 4. mystify 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to mystify one of them in particular.

Mystify creates a state of considerable confusion in the mind of a victim. The victim's Dexterity, Hitroll, See Skill, and Charisma are all significantly lowered for as long as the condition lasts. Mystify is more severe than Befuddle or Confuse.

Mystify, like other Magician commands, is an empathic use of psychic energy. It's likely to be detected, and it's likely that victims won't take kindly to it. Be forewarned.

There are many conditions which could prevent you from being able to mystify a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Mystify Skill will determine how effective your attempts to use the Harm command will be.

Mystify is a Magician Role command only.

Because this command is not (yet) enabled for Natural Language Parsing, you'll have to use the command syntax specified above.