group

Purpose: add a person to a group of people of which you're the leader.
Synonyms: none

SYNTAX EXAMPLES
1. group 1. group
2. group <target> 2. group guard
3. group <target> <specifier> 3. group guard tall
4. group <specifier> <target> 4. group tall guard
5. group <n>.<target> 5. group 2.guard

USE:

  1. Use form one to list the current members of your group, if any.
  2. Use form two when there's no possible ambiguity. In the example, there's only one guard in the current room.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  5. Use form five when there are many instances of <target> available, and you want to group one of them in particular.

Groups exist in order to spread the rewards of various dangerous adventures, as well as their risks.

A typical group will consist of a higher-level Player, plus one or more lower-level players or newbies. Groups form in part so that higher-level Players can help newbies get started more quickly. But they also exist because many TriadCity challenges are unsolvable by single Players acting as lone wolves.

To add Players to your group, you must first be their Leader: that is, they must have previously used the Follow command to begin following you as you move from place to place. Grouping is not automatic, you must explicitly use the Group command to add your followers individually.

Once grouped, all experience gained by any member of the group are automatically split among all group members. If you receive 100 points, they'll be evenly divided among yourself and all members of your group.

Certain challenges can only be met by Groups. For example, there are rooms that can't be entered by individuals.