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trip
Purpose: attempt to trip an opponent with your wielded staff.
Synonyms: none
| SYNTAX |
EXAMPLES |
| 1. trip <target> |
1. trip guard |
| 2. trip <target> <specifier> |
2. trip guard tall |
| 3. trip <specifier> <target> |
3. trip tall guard |
| 4. trip <n>.<target> |
4. trip 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to trip one of them in particular.
To use the Trip command, you must be wielding a staff.
Tripping an opponent initiates a fight, which could turn out to be fatal.
Proceed with care.
There are many conditions which could prevent you from being able to trip
a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target.
The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Trip Skill will determine how
effective your attempts to use the Trip command will be.
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