SmartMonsters

bandage

Purpose: speed healing by bandaging a wounded person or thing.
Synonyms: none

SYNTAX EXAMPLES
1. bandage <target> 1. bandage guard
2. bandage <target> <specifier> 2. bandage guard tall
3. bandage <specifier> <target> 3. bandage tall guard
4. bandage <n>.<target> 4. bandage 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to bandage one of them in particular.

Bandaging a wounded character will help that character regain health more quickly.

You must be holding one or another type of Bandage Item.

Bandages lose effectiveness after some period, which varies by type of bandage. Some are longer-lived than others.

Bandages are not persistent across logins. If you're wearing bandages when you logout, they'll be gone when you return.

As with many other TriadCity commands, your expertise with the Bandage Skill will determine how effective your attempts to use the Bandage command will be.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"... postmodernist fiction also reflects the disruption of [the] landscape by twentieth-century war. War in our century has forced us to rethink the received categories of space, conceptual as well as geographical space; it has taught us to think in terms of zone. The lexicon of war is one of the sources of the term "zone," and certainly the postmodernists have borrowed many of the characteristics of their zone from the zones of military discourse - the war zone, the occupied zone, the demilitarized zone."
--Brian McHale,
Postmodernist Fiction (info)

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