SmartMonsters

listen

Purpose: listen to an individual, thing, or the room in general.
Synonyms: none

SYNTAX EXAMPLES
1. listen 1. listen
2. listen <thing> 2. listen statue
3. listen <thing>.<specifier> 3. listen statue small
4. listen <specifier>.<thing> 4. listen small statue
5. listen <n>.<thing> 5. listen 2.statue

USE:

  1. Use form one when you want to listen to the room you're currently in.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue in the current room.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a small statue, a large statue, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a small statue, a large statue, etc.
  5. Use form five when there are many instances of <thing> present, and you want to listen to one of them in particular.

As is true of most TriadCity commands, Listen searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a statue in the room, and a statue in your inventory, the command "listen statue" will cause you to listen to the one in the room, not your inventory. You'd need to use "listen 2.statue" for the latter.

Not every item is necessarily something you can listen to. And, there are many conditions which could prevent you from listening to a particular thing: the room could be too loud, you could be deafened, etc. The are skills which will improve your ability to hear things. As with all commands, the Game Channel will record the outcome of your action.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2013 SmartMonsters, Inc. All Rights are Reserved.


"We do not usually think of prose style as conditioned, radically and intrinsically, by the conventions of writing [on paper] and then, more narrowly, of print, but it is this conditioning that electronic print teaches us to detect."
--- Richard Lanham,
The Elecronic Word (info)

Login
Secure Login
_

Our Sponsors:
Our Sponsors:

The next transformation in education is already on our doorstep.

Nina Smith, Choosing How to Teach

_