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tag
Purpose: attempt to create a new "it" in the game of tag.
Synonyms: none
| SYNTAX |
EXAMPLES |
| 1. tag <target> |
1. tag guard |
| 2. tag <target> <specifier> |
2. tag guard big |
| 3. tag <specifier> <target> |
3. tag big guard |
| 4. tag <n>.<target> |
4. tag 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big guard, a small guard, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big guard, a small guard, etc.
- Use form four when there are many instances of <target> available, and you want to tag one of them in particular.
To tag someone you must be "it"
Only characters can be tagged. That is, you can't tag a trashcan, etc.
Not all characters will agree to play tag with you.
The Game channel will inform you of the outcome of your action.
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