astonished

Purpose: blink in astonishment, over an individual, thing, or life in general.
Synonyms: none

SYNTAX EXAMPLE NATURAL LANGUAGE EXAMPLE
astonished astonished look astonished
astonished <thing> astonished bottle appear astonished about the bottle
astonished <thing> <qualifier> astonished bottle red display astonishment over the red bottle
astonished <qualifier> <thing> astonished red bottle i'm astonished by the red bottle
astonished <n>.<thing> astonished 2.bottle show astonishment over the second bottle

USE:

  1. Use form one to blink in astonishment.
  2. Use form two when there's no possible ambiguity. In the example, there's only one bottle present.
  3. Use form three or four when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue bottle, a red bottle, etc.
  4. Use form three or four when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue bottle, a red bottle, etc.
  5. Use form five when there are many instances of <target> present, and you want to blink in astonishment over one of them in particular.

As is typical of most TriadCity commands, Astonished searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "astonished box" will refer to the one in the room, not your inventory. You'd need to use "astonished 2.box" for the latter.

Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "The bottle is astonishing", "look astonished by the bottle", "the bottle astonishes me", and many others will all do fine.


Complete command reference:

Player Command Reference home
Complete Player Command Reference