SmartMonsters

drawmagiccircle

Purpose: draw a magic circle on the ground.
Synonyms: mcircle

SYNTAX EXAMPLES
1. drawmagiccircle 1. drawmagiccircle
2. mcircle 2. mcircle

USE:

  1. Use form one to draw a magical protective circle on the ground.
  2. Use form two to save typing.

In magical ritual the circle defines a protected space. DrawMagicCircle is often a necessary step enabling further actions.

Magic circles have short lives. It's rare for their effectiveness to last more than a few hours. Usually practitioners draw new ones at the beginning of each ritual.

Before a circle can be drawn it's necessary to prepare the room. RitualClean must be used first.

There are many conditions which could prevent you from being able to draw a magic circle. You may be too tired, the room may not be ready, etc. The Game channel will inform you of the outcome of your command.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played."
-- Espen J. Aarseth,
Cybertext (info)

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