SmartMonsters

bite

Purpose: bite a person or thing with a wielded set of teeth.
Synonyms: none

SYNTAX EXAMPLES
1. bite <target> 1. bite guard
2. bite <target> <specifier> 2. bite guard tall
3. bite <specifier> <target> 3. bite tall guard
4. bite <n>.<target> 4. bite 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  4. Use form four when there are many instances of <target> present, and you want to bite one of them in particular.

You must be wielding Teeth to use the Bite command.

Teeth are lethal: they're vicious razor-sharp weapons belonging to tigers, wolves, and other predators. Initiating a fight while wielding teeth is likely to result in the death of your opponent - or yours.

In TriadCity, violence nearly always causes alignment drift toward evil. It's possible to become very evil very fast if you initiate lots of attacks. See the player guide for exceptions.

There are many conditions which could prevent you from being able to bite a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Teeth Skill will determine how effective your attempts to use the Bite command will be.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"Science fiction, by staging "close encounters" between different worlds, placing them in confrontation, foregrounds their respective structures and the disparities between them. It thus obeys the same underlying principles of ontological poetics as postmodernist fiction."
--Brian McHale,
Postmodernist Fiction (info)

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