SmartMonsters

s

Purpose: move to the room south of you.
Synonyms: south

SYNTAX EXAMPLES
1. s 1. s
2. south 2. south

USE:

  1. Use East to leave the room you're currently in, and enter the one directly south of you.
  2. Use form two if you enjoy typing.

Many conditions which may prevent you from moving as you desire. For instance, there could be no room in this direction; or there could be a closed door in the way. More ominously, you may be too weak to move; or you could be paralyzed; or you could be blinded and unable to find your way. The Game channel will inform you of the outcome of your command.

Moving requires energy. If you do move successfully, you'll probably see your supply of available energy become diminished by some quantity. How much depends on where you're moving to; how much weight you're carrying; and other factors. Climbing a mountain carrying 200 pounds will require more energy than walking down a city street empty handed.

Note that S is equivalent to "move south" You can use the longer equivalent if you like, but "s" is shorter.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"[...] the adventure game adds an interesting case to the discussion of narratological concepts and posits an alternative structure of articulating events and existents, one that may help us see these objects more clearly divorced from their usual narrative surroundings than has so far been possible."
-- Espen J. Aarseth,
Cybertext (info)

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