SmartMonsters

workout

Purpose: exercise with the proper equipment.
Synonyms: none

SYNTAX EXAMPLES
1. workout <thing> 1. workout machine
2. workout <thing> <specifier> 2. workout machine weight
3. workout <specifier> <thing> 3. workout weight machine
4. workout <n>.<thing> 4. workout 2.machine

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one machine in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a weight machine, a soda machine, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a weight machine, a soda machine, etc.
  4. Use form four when there are many instances of <target> present, and you want to workout with one of them in particular.

Workout can make you stronger, if you keep at it. Some item of exercise equipment must be present with you in the room.

Strength gains from working out will decay over time, so it's something you have to do regularly.

As is typical of most TriadCity commands, Workout searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "bored box" will refer to the one in the room, not your inventory. You'd need to use "bored 2.box" for the latter.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"Burroughs's zone, or interzone, is a vast, ramshackle structure in which all the world's architectural styles are are fused and all its races and cultures mingle .... Sometimes it is located in Latin America or North Africa, sometimes (as in The Ticket That Exploded, 1962) on another planet, sometimes (as in Cities of the Red Night,, 1981) in a lost civilization of the distant past. By contrast, Alasdair Gray's zone (in Lanark, 1981), a space of paradox modeled on the Wonderland and Looking-glass worlds of the Alice books, has been displaced to the ambiguous no man's land between cities .... Pynchon's zone is paradignmatic for the heterotopian space of postmodernist writing .... Here ... a large number of fragmentary possible worlds coexist in an impossible space which is associated with occupied Germany, but which is in fact located nowhere but in the written text itself."
--Brian McHale,
Postmodernist Fiction (info)

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