SmartMonsters

look

Purpose: look at or into a person, thing, direction, or the room in general.
Synonyms: l

SYNTAX EXAMPLES
1. look 1. look
2. look <thing> 2. look box
3. look <thing> <specification> 3. look shirt green
4. look <specification> <thing> 4. look green shirt
5. look <n>.<thing> 5. look 2.box
6. look in <thing> 6. look in box
7. look in <thing> <specifier> 7. look in box large
8. look in <specifier> <thing> 8. look in large box
9. look in <n>.<thing> 9. look in 2.box
10. look in <direction> 10. look north (or: look n)

USE:

  1. Use form one to look around the room you're currently in.
  2. Use form two when there's no possible ambiguity, and you want to look at something. In the example, there's exactly one box in the room with you.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible entity by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc. Again, you're looking at the shirt, not inside it.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible entity by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc. Again, you're looking at the shirt, not inside it.
  5. Use form five when there are many instances of <thing> available to look at, and you want to look at one of them in particular.
  6. Use form six when there's no possible ambiguity, and you want to look inside something. In the example, there's exactly one box in the room with you. Note that the box may not be open, and thus you might not be able to see inside. If this is so, you'll be informed.
  7. Use form seven or eight when more information is needed to interpret the command - that is, there's more than one possible entity by the same name to which the command could be applied. In the example, there's a small box inside the current room, and a large one.
  8. Use form seven or eight when more information is needed to interpret the command - that is, there's more than one possible entity by the same name to which the command could be applied. In the example, there's a small box inside the current room, and a large one.
  9. Use form nine when there are many instances of <thing> available to look inside.
  10. Use form ten to look in a particular direction.

As is typical of most TriadCity commands, Look searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "look box" will look at the one in the room, not your inventory. You'd need to use "look 2.box" for the latter.

Not every item is necessarily something you can look at. And, there are many conditions which could prevent you from looking at a particular thing: the room could be dark, you could be blinded, etc. The are skills which will improve your ability to see things. As with all commands, the Game Channel will record the outcome of your action.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"... postmodernist fiction also reflects the disruption of [the] landscape by twentieth-century war. War in our century has forced us to rethink the received categories of space, conceptual as well as geographical space; it has taught us to think in terms of zone. The lexicon of war is one of the sources of the term "zone," and certainly the postmodernists have borrowed many of the characteristics of their zone from the zones of military discourse - the war zone, the occupied zone, the demilitarized zone."
--Brian McHale,
Postmodernist Fiction (info)

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