SmartMonsters

cackle

Purpose: throw your head back and cackle with insane glee.
Synonyms: none

SYNTAX EXAMPLES
1. cackle 1. cackle
2. cackle <thing> 2. cackle statue
3. cackle <thing> <qualifier> 3. cackle statue red
4. cackle <qualifier> <thing> 4. cackle red statue
5. cackle <n>.<thing> 5. cackle 2.statue

USE:

  1. Use form one to throw your head back and cackle with insane glee.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue present.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
  5. Use form five when there are many instances of <target> present, and you want to cackle with insane glee at one of them in particular.

As is typical of most TriadCity commands, Cackle searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "cackle box" will refer to the one in the room, not your inventory. You'd need to use "cackle 2.box" for the latter.

Unlike certain other social commands, Cackle cannot be parameterized.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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-- Janet H. Murray,
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (info)

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