SmartMonsters

south

Purpose: move to the room south of you.
Synonyms: s

SYNTAX EXAMPLES
1. south 1. south
2. s 2. s

USE:

  1. Use East to leave the room you're currently in, and enter the one directly south of you.
  2. Use form two to save typing.

Many conditions which may prevent you from moving as you desire. For instance, there could be no room in this direction; or there could be a closed door in the way. More ominously, you may be too weak to move; or you could be paralyzed; or you could be blinded and unable to find your way. The Game channel will inform you of the outcome of your command.

Moving requires energy. If you do move successfully, you'll probably see your supply of available energy become diminished by some quantity. How much depends on where you're moving to; how much weight you're carrying; and other factors. Climbing a mountain carrying 200 pounds will require more energy than walking down a city street empty handed.

Note that South is equivalent to "move south" You can use the longer equivalent if you like, but "south" (or just "s") is shorter.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"The fantastic genre ... involves a confrontation between two worlds whose basic physical norms are mutually incompatible. A miracle is "Another world's intrusion into this one," according to a character in Pynchon's The Crying of Lot 49, and it is precisely the miraculous in this sense of the term that constitutes the ontological structure of the fantastic genre."
--Brian McHale,
Postmodernist Fiction (info)

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