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cry
Purpose: cry hot tears, to an individual, a thing, or nothing in particular.
Synonyms: none
| SYNTAX |
EXAMPLES |
| 1. cry |
1. cry |
| 2. cry <thing> |
2. cry statue |
| 3. cry <thing> <qualifier> |
3. cry statue red |
| 4. cry <qualifier> <thing> |
4. cry red statue |
| 5. cry <n>.<thing> |
5. cry 2.statue |
USE:
- Use form one to cry hot tears.
- Use form two when there's no possible ambiguity. In the example, there's only one statue present.
- Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
- Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
- Use form five when there are many instances of <target> present, and you want to cry to one of them in particular.
As is typical of most TriadCity commands, Cry searches for <thing>
in a specific order, starting with the room you're in, then your worn or wielded equipment,
then your inventory. So, if there's a box in the room, and a box in your inventory, the command
"cry box" will refer to the one in the room, not your inventory. You'd need to use
"cry 2.box" for the latter.
Unlike certain other social commands,
Cry
cannot be parameterized.
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"Like the bricoleur, Eliot extracts certain elements (generally sentences or lines) from organized wholes of various nature, and chooses precisely those elements which are capable of performing a new fuction, more or less distanced from the original, in the new structure. [...] The 'fragment' has become a function: what is striking is no longer that it is dislocated and mangled, but that it possesses a precise meaning and role, and that it contributes effectively towards the composition of a new organized whole." -- Franco Moretti, Signs Taken for Wonders (info)
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