USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
- Use form four when there are many instances of <target> available, and you want to energydrain one of them in particular.
EnergyDrain, like other Malopath commands, is an empathic use of Evil.
If successful it decreases the victim's energy.
It's likely to be detected, and it's likely that many victims won't take kindly to it.
Be forewarned.
There are many conditions which could prevent you from being able to energydrain
a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target.
The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Energy Drain Skill will determine how
effective your attempts to use the EnergyDrain command will be.
EnergyDrain is a Malopath Role command only.