SmartMonsters

slash

Purpose: slash a person or thing with a wielded slashing weapon such as a razor.
Synonyms: none

SYNTAX EXAMPLES
1. slash <target> 1. slash guard
2. slash <target> <specifier> 2. slash guard tall
3. slash <specifier> <target> 3. slash tall guard
4. slash <n>.<target> 4. slash 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  4. Use form four when there are many instances of <target> present, and you want to slash one of them in particular.

You must be wielding a Razor or other slashing weapon to use the Slash command.

Razors and other slashing weapons are lethal. Initiating a fight while wielding one is likely to result in the death of your opponent - or yours.

In TriadCity, violence nearly always causes alignment drift toward evil. It's possible to become very evil very fast if you initiate lots of attacks. See the player guide for exceptions.

There are many conditions which could prevent you from being able to slash a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Razor Skill or another Skill specific to slashing weapons will determine how effective your attempts to use the Slash command will be.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"... postmodernist fiction also reflects the disruption of [the] landscape by twentieth-century war. War in our century has forced us to rethink the received categories of space, conceptual as well as geographical space; it has taught us to think in terms of zone. The lexicon of war is one of the sources of the term "zone," and certainly the postmodernists have borrowed many of the characteristics of their zone from the zones of military discourse - the war zone, the occupied zone, the demilitarized zone."
--Brian McHale,
Postmodernist Fiction (info)

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