befuddle

Purpose: midly confuse a victim's mind.
Synonyms: none
NLP Enabled? no

SYNTAX EXAMPLES
1. befuddle <target> 1. befuddle guard
2. befuddle <target> <specifier> 2. befuddle guard tall
3. befuddle <specifier> <target> 3. befuddle tall guard
4. befuddle <n>.<target> 4. befuddle 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to befuddle one of them in particular.

Befuddle creates a mild state of confusion in the mind of a victim. The victim's Dexterity, Hitroll, See Skill, and Charisma are all somewhat lowered for as long as the condition lasts. Befuddle is less severe than Confuse or Mystify.

Befuddle, like other Magician commands, is an empathic use of psychic energy. It's likely to be detected, and it's likely that victims won't take kindly to it. Be forewarned.

There are many conditions which could prevent you from being able to befuddle a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Befuddle Skill will determine how effective your attempts to use the Harm command will be.

Befuddle is a Magician Role command only.

Because this command is not (yet) enabled for Natural Language Parsing, you'll have to use the command syntax specified above.