SmartMonsters

glance

Purpose: glance at an individual, thing, or around the room in general.
Synonyms: none

SYNTAX EXAMPLES
1. glance 1. glance
2. glance <thing> 2. glance statue
3. glance <n>.<thing> 3. glance 2.statue
4. glance <modifier> 4. glance furtively
5. glance <thing> <modifier> 5. glance statue furtively
6. glance <modifier> <thing> 6. glance furtively statue
7. glance <modifier> <n>.<thing> 7. glance furtively 2.statue
8. glance <n>.<thing> <modifier> 8. glance 2.statue furtively

USE:

  1. Use form one to glance around the room.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue present.
  3. Use form three when there are many instances of <thing> present, and you want to glance at one of them in particular.
  4. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  5. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  6. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  7. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  8. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.

As is typical of most TriadCity commands, Glance searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "glance box" will refer to the one in the room, not your inventory. You'd need to use "glance 2.box" for the latter.

Glance can be modified with an arbitrary word of your choice. Usually you'll use an intensifying adverb as shown in the examples above. Note that Glance does not use this modifier as a search specifier when looking for <thing>. Instead Glance displays this modifier via the Game channel. Thus you can "glance rapidly", "glance repeatedly,", and so on. You can also "glance 18373649" or "glance toothpaste-like", so, please don't. It's up to you to get the syntax right.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"[The] dominant of postmodernist fiction is ontological. That is, postmodernist fiction deploys strategies which engage and foreground questions like ... "Which world is this? What is to be done in it? Which of my selves is to do it?" Other typical postmodernist questions bear either on the ontology of the literary text itself or on the ontology of the world which it projects, for instance: What is a world?; What kinds of worlds are there, how are they constituted, and how do they differ?; What happens when different kinds of worlds are placed in confrontation, or when boundaries between worlds are violated?; What is the mode of existence of a text, and what is the mode of existence of the world (or worlds) it projects?; How is a projected world structured? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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