SmartMonsters

spit

Purpose: spit on an individual or thing, or nothing in particular.
Synonyms: none

SYNTAX EXAMPLES
1. spit 1. spit
2. spit <thing> 2. spit statue
3. spit <n>.<thing> 3. spit 2.statue
4. spit <modifier> 4. spit disgustedly
5. spit <thing> <modifier> 5. spit statue disgustedly
6. spit <modifier> <thing> 6. spit disgustedly statue
7. spit <modifier> <n>.<thing> 7. spit disgustedly 2.statue
8. spit <n>.<thing> <modifier> 8. spit 2.statue disgustedly

USE:

  1. Use form one to spit indiscriminately, for instance at the situation in general.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue present.
  3. Use form three when there are many instances of <thing> present, and you want to spit on one of them in particular.
  4. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  5. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  6. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  7. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  8. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.

As is typical of most TriadCity commands, Spit searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "spit box" will refer to the one in the room, not your inventory. You'd need to use "spit 2.box" for the latter.

Spit can be modified with an arbitrary word of your choice. Usually you'll use an intensifying adverb as shown in the examples above. Note that Spit does not use this modifier as a search specifier when looking for <thing>. Instead Spit displays this modifier via the Game channel. Thus you can "spit derisively", "spit sarcastically,", and so on. You can also "spit 18373649" or "spit toothpaste-like", so, please don't. It's up to you to get the syntax right.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"Burroughs's zone, or interzone, is a vast, ramshackle structure in which all the world's architectural styles are are fused and all its races and cultures mingle .... Sometimes it is located in Latin America or North Africa, sometimes (as in The Ticket That Exploded, 1962) on another planet, sometimes (as in Cities of the Red Night,, 1981) in a lost civilization of the distant past. By contrast, Alasdair Gray's zone (in Lanark, 1981), a space of paradox modeled on the Wonderland and Looking-glass worlds of the Alice books, has been displaced to the ambiguous no man's land between cities .... Pynchon's zone is paradignmatic for the heterotopian space of postmodernist writing .... Here ... a large number of fragmentary possible worlds coexist in an impossible space which is associated with occupied Germany, but which is in fact located nowhere but in the written text itself."
--Brian McHale,
Postmodernist Fiction (info)

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