SmartMonsters

hiddenharm

Purpose: decrease a victim's health, possibly undetected.
Synonyms: none

SYNTAX EXAMPLES
1. hiddenharm <target> 1. hiddenharm guard
2. hiddenharm <target> <specifier> 2. hiddenharm guard tall
3. hiddenharm <specifier> <target> 3. hiddenharm tall guard
4. hiddenharm <n>.<target> 4. hiddenharm 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to hiddenharm one of them in particular.

HiddenHarm, like other Malopath commands, is an empathic use of Evil. If successful it decreases the victim's health, potentially to the point of death. It might go undetected, and it might not. If detected, it's likely that many victims won't take kindly to it. Be forewarned.

There are many conditions which could prevent you from being able to hiddenharm a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the HiddenHarm Skill will determine how effective your attempts to use the HiddenHarm command will be.

HiddenHarm is a Malopath Role command only.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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