SmartMonsters

pound

Purpose: pound a person or thing with your hands.
Synonyms: none

SYNTAX EXAMPLES
1. pound <target> 1. pound guard
2. pound <target> <specifier> 2. pound guard tall
3. pound <specifier> <target> 3. pound tall guard
4. pound <n>.<target> 4. pound 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  4. Use form four when there are many instances of <target> present, and you want to pound one of them in particular.

When you pound something, you initiate a fight which may or may not turn out to have lethal consequences, depending on whether you're also wielding a weapon; whether your opponent is wielding a weapon; and whether you possess the Incapacitate Skill to sufficient degree to control your violence.

In TriadCity, violence nearly always causes alignment drift toward evil. It's possible to become very evil very fast if you initiate lots of attacks. See the player manual for exceptions.

There are many conditions which could prevent you from being able to pound a particular target. You may be too tired, or paralyzed, or blinded and unable to find the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Pound Skill will determine how effective your attempts to use the Pound command will be.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


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