quake

Purpose: quake with fear, over a person, thing, or situation.
Synonyms: none

SYNTAX EXAMPLES
1. quake 1. quake
2. quake <thing> 2. quake statue
3. quake <thing> <qualifier> 3. quake statue red
4. quake <qualifier> <thing> 4. quake red statue
5. quake <n>.<thing> 5. quake 2.statue

USE:

  1. Use form one to quake indiscriminately, for instance, over the current situation.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue present.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
  5. Use form five when there are many instances of <target> present, and you want to quake over one of them in particular.

As is typical of most TriadCity commands, Quake searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "quake box" will refer to the one in the room, not your inventory. You'd need to use "quake 2.box" for the latter.

Unlike certain other social commands, Quake cannot be parameterized.