SmartMonsters

move

Purpose: move into a room next to your current one.
Synonyms: go, down, d, east, e, north, n, south, s, up, u, west, w

SYNTAX EXAMPLES
1. move <direction> 1. move west
2. <direction> 2. west
3. <abbreviated direction> 3. w
4. go <direction> 4. go west

USE:

  1. Use form one to leave the room you're currently in, and enter one directly adjacent.
  2. Use form two to save unnecessary typing.
  3. Use form three to save even more unnecessary typing.
  4. Use form four as an alternative to form one.

Note that there are many conditions which may prevent you from moving as you desire. For instance, there could be no room in this direction; or there could be a closed door in the way. More ominously, you may be too weak to move; or you could be paralyzed; or you could be blinded and unable to find the exit. The Game channel will inform you of the outcome of your command.

Moving requires energy. If you do move successfully, you'll probably see your supply of available energy become diminished by some quantity. How much depends on where you're moving to; how much weight you're carrying; and other factors. Climbing a mountain carrying 200 pounds will require more energy than walking move a city street empty handed.

Note you don't have to type the word "move". You can if you want to, but <direction> by itself is shorter. So, instead of typing "move west" you can just type "west"; or even just "w" if you like.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"[The] dominant of postmodernist fiction is ontological. That is, postmodernist fiction deploys strategies which engage and foreground questions like ... "Which world is this? What is to be done in it? Which of my selves is to do it?" Other typical postmodernist questions bear either on the ontology of the literary text itself or on the ontology of the world which it projects, for instance: What is a world?; What kinds of worlds are there, how are they constituted, and how do they differ?; What happens when different kinds of worlds are placed in confrontation, or when boundaries between worlds are violated?; What is the mode of existence of a text, and what is the mode of existence of the world (or worlds) it projects?; How is a projected world structured? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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