SmartMonsters

sneer

Purpose: sneer at an individual or thing, or life in general.
Synonyms: none

SYNTAX EXAMPLES
1. sneer 1. sneer
2. sneer <thing> 2. sneer statue
3. sneer <n>.<thing> 3. sneer 2.statue
4. sneer <modifier> 4. sneer derisively
5. sneer <thing> <modifier> 5. sneer statue derisively
6. sneer <modifier> <thing> 6. sneer derisively statue
7. sneer <modifier> <n>.<thing> 7. sneer derisively 2.statue
8. sneer <n>.<thing> <modifier> 8. sneer 2.statue derisively

USE:

  1. Use form one to sneer indiscriminately, for instance at the situation in general.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue present.
  3. Use form three when there are many instances of <thing> present, and you want to sneer at one of them in particular.
  4. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  5. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  6. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  7. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
  8. Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.

As is typical of most TriadCity commands, Sneer searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "sneer box" will refer to the one in the room, not your inventory. You'd need to use "sneer 2.box" for the latter.

Sneer can be modified with an arbitrary word of your choice. Usually you'll use an intensifying adverb as shown in the examples above. Note that Sneer does not use this modifier as a search specifier when looking for <thing>. Instead Sneer displays this modifier via the Game channel. Thus you can "sneer cuttingly", "sneer sarcastically,", and so on. You can also "sneer 18373649" or "sneer toothpaste-like", so, please don't. It's up to you to get the syntax right.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2013 SmartMonsters, Inc. All Rights are Reserved.


"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution."
--Brian McHale,
Postmodernist Fiction (info)

Login
Secure Login
_

Our Sponsors:
Our Sponsors:

The next transformation in education is already on our doorstep.

Nina Smith, Choosing How to Teach

_