SmartMonsters

close

Purpose: close an open door or item within your reach.
Synonyms: c

SYNTAX EXAMPLES
1. close <thing to close> 1. close box
2. close <thing>.<specifier> 2. close door east
3. close <specifier>.<thing> 3. close blue door
4. close <n>.<thing> 4. close 2.box

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one box in the current room, or in your inventory.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  4. Use form four when there are many instances of <thing> within your reach, and you want to close one of them in particular.

Note that, as is typically true of most TriadCity commands, Close searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "close box" will close the one in the room, not your inventory. You'd need to use "close 2.box" for the latter.

There are many conditions which could prevent you from being able to open or close a particular item. You may be too weak, or paralyzed, or blinded and unable to find the item. The Game channel will inform you of the outcome of your command.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"The fantastic genre ... involves a confrontation between two worlds whose basic physical norms are mutually incompatible. A miracle is "Another world's intrusion into this one," according to a character in Pynchon's The Crying of Lot 49, and it is precisely the miraculous in this sense of the term that constitutes the ontological structure of the fantastic genre."
--Brian McHale,
Postmodernist Fiction (info)

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