smell

Purpose: smell an individual, thing, or the room in general.
Synonyms: none
NLP Enabled? yes

SYNTAX EXAMPLES
1. smell 1. smell
2. smell <thing> 2. smell statue
3. smell <thing>.<specifier> 3. smell statue small
4. smell <specifier>.<thing> 4. smell small statue
5. smell <n>.<thing> 5. smell 2.statue

USE:

  1. Use form one when you want to smell the room you're currently in.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue in the current room.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a small statue, a large statue, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a small statue, a large statue, etc.
  5. Use form five when there are many instances of <thing> present, and you want to smell one of them in particular.

As is true of most TriadCity commands, Smell searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a statue in the room, and a statue in your inventory, the command "smell statue" will cause you to smell the one in the room, not your inventory. You'd need to use "smell 2.statue" for the latter.

Not every item is necessarily something you can smell. And, there are many conditions which could prevent you from smelling a particular thing. The are skills which will improve your ability to smell things. As with all commands, the Game Channel will record the outcome of your action.

Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Smell the statue", "smell the second statue", "smell 2nd statue", "smell 2.statue", and many others will all do fine.