SmartMonsters

i

Purpose: list all the items currently in your possession.
Synonyms: inv inventory

SYNTAX EXAMPLES
1. i 1. i
2. inv 2. inv
3. inventory 3. inventory

USE:

  1. Use form one to see a list of all the items you're currently carrying around without using.
  2. Use form two if you're into typing.
  3. Use form three if you're really into typing.

Note the distinction between "inventory" and "equipment". The latter is the list of everything you're wearing, holding, or wielding. Inventory is your stash of items not currently worn, held or wielded, but kept for later use. Once you begin actually using an item in some way, it becomes part of your equipment.

Note also that certain items of Inventory are containers which can hold other items. For instance, the bag you're carrying may be one which you can fill with small items. These "contained" items won't appear in your list of inventory: you'll have to actually look inside your bag to see what, if anything, is there.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played."
-- Espen J. Aarseth,
Cybertext (info)

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