club

Purpose: club a person or thing with a wielded club.
Synonyms: none
NLP Enabled? yes

SYNTAX EXAMPLES
1. club <target> 1. club guard
2. club <target> <specifier> 2. club guard tall
3. club <specifier> <target> 3. club tall guard
4. club <n>.<target> 4. club 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  4. Use form four when there are many instances of <target> present, and you want to club one of them in particular.

You must be wielding a Club to use the Club command.

Clubs are lethal weapons. Initiating a fight while wielding one is likely to result in the death of your opponent - or yours.

In TriadCity, violence nearly always causes alignment drift toward evil. It's possible to become very evil very fast if you initiate lots of attacks. See the player guide for exceptions.

There are many conditions which could prevent you from being able to club a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Club Skill will determine how effective your attempts to use the Club command will be.

Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Club the second guard", "club the 2nd guard", "club 2nd guard", "club 2.guard" and many others will all do fine.