SmartMonsters

knock

Purpose: knock on a thing or person.
Synonyms: none

SYNTAX EXAMPLES
1. knock <thing> 1. knock door
2. knock <thing>.<specifier> 2. knock door east
3. knock <specifier>.<thing> 3. knock blue door
4. knock <n>.<thing> 4. knock 2.door

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one door in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  4. Use form four when there are many instances of <thing> present, and you want to knock on one of them in particular.

As with most TriadCity commands, you can Knock on people as well as things. Which doesn't mean they'll enjoy it.

Note that if you Knock on a door or other Exit, the Room on the far side (if there is one) will also be informed. The impact on any characters inside that destination Room will be the same as if someone were Knocking in their Room too.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"Science fiction, by staging "close encounters" between different worlds, placing them in confrontation, foregrounds their respective structures and the disparities between them. It thus obeys the same underlying principles of ontological poetics as postmodernist fiction."
--Brian McHale,
Postmodernist Fiction (info)

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