SmartMonsters

hold

Purpose: hold some item which is currently in your inventory.
Synonyms: none

SYNTAX EXAMPLES
1. hold <thing> 1. hold shirt
2. hold <thing> <specification> 2. hold shirt green
3. hold <specification> <thing> 3. hold green shirt
4. hold <n>.<thing> 4. hold 2.shirt

USE:

  1. Use form one when there's no possible ambiguity. In the example, you're only carrying one shirt in your inventory.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc.
  4. Use form three when there are many instances of <thing> in your inventory, and you want to hold one of them in particular.

Note that items must be currently in your inventory to be holdable. If you're wearing something, you have to Remove it before you can Hold it.

Not every item is necessarily holdable. Also, you may be unable to Hold an item due to many possible constraints: not enough energy; paralysis; blindness; etc. As with all commands, the Game Channel will record the outcome of your action.

Note you're able to Hold just one item at a time. Holding is a special form of item use, such as holding a flashlight or another implement. This is how you put that particular item to its specific use.

Note the difference between holding and wielding an item. Items which can be put to violent purposes must be wielded to be effective. So, you Wield a gun or an axe to use it, while you Hold a flashlight to use it.

Note that, to be carried, items in your inventory don't need to be explicitly Held. You can be carrying several items, including containers of other items, without Holding them.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"In 1455, Gutenberg invented the printing press -- but not the book as we know it. Books printed before 1501 are called incunabula; the word is derived from the Latin for swaddling clothes and is used to indicate that these books are the work of a technology still in its infancy. It took fifty years of experimentation and more to establish such conventions as legible typefaces and proof sheet corrections; page numbering and paragraphing; and title pages, prefaces, and chapter divisions, which together made the published book a coherent means of communication. The garish videogames and tangled Web sites of the current digital environment are part of a similar period of technical evolution, part of a similar struggle for the conventions of coherent communication.

Now, in the incunabular days of the narrative computer, we can see how twentieth-century novels, films and plays have been steadily pushing against the boundaries of linear storytelling."
-- Janet H. Murray,
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (info)

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