USE:
- Use form one when there's no possible ambiguity. In the example, you're only carrying one shirt in your inventory.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc.
- Use form three when there are many instances of <thing> in your inventory, and you want to hold one of them in particular.
Note that items must be currently in your inventory to be holdable. If you're wearing something, you have to
Remove
it before you can Hold it.
Not every item is necessarily holdable. Also, you may be unable to Hold an item due to many possible constraints: not enough energy; paralysis; blindness; etc. As with all commands, the Game Channel will record the outcome of your action.
Note you're able to Hold just one item at a time. Holding is a special form of item use, such as holding a flashlight or another implement. This is how you put that particular item to its specific use.
Note the difference between holding and wielding an item. Items which can be put to violent purposes must be wielded to be effective. So, you
Wield
a gun or an axe to use it, while you Hold a flashlight to use it.
Note that, to be carried, items in your inventory don't need to be explicitly Held. You can be carrying several items, including containers of other items, without Holding them.