SmartMonsters

tremble

Purpose: tremble with excitement, over a person, thing, or life in general.
Synonyms: none

SYNTAX EXAMPLES
1. tremble 1. tremble
2. tremble <thing> 2. tremble statue
3. tremble <thing> <qualifier> 3. tremble statue red
4. tremble <qualifier> <thing> 4. tremble red statue
5. tremble <n>.<thing> 5. tremble 2.statue

USE:

  1. Use form one to tremble with excitement.
  2. Use form two when there's no possible ambiguity. In the example, there's only one statue present.
  3. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
  4. Use form three or four when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
  5. Use form five when there are many instances of <target> present, and you want to tremble over one of them in particular.

As is typical of most TriadCity commands, Tremble searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "tremble box" will refer to the one in the room, not your inventory. You'd need to use "tremble 2.box" for the latter.

Unlike certain other social commands, Tremble cannot be parameterized.

 
 

Complete command reference:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
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"It is important to remember that any abstract story system ultimately refers to the sorrows and pleasures of human life and that the story of any event depends heavily on who is doing the telling. A storytelling system that further calcifies the distortions of stereotypical thinking would be as destructive as the most bigoted and bloodthirsty bard. We humans already do enough mechanical thinking without enlisting machines to help us."
-- Janet H. Murray,
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (info)

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