drag

Purpose: drag an item or character into the next room.
Synonyms: none

SYNTAX EXAMPLES
1. drag <target> <direction> 1. drag guard east
2. drag <target> <specifier> <direction> 2. drag guard tall east
3. drag <specifier> <target> <direction> 3. drag tall guard east
4. drag <n>.<target> <direction> 4. drag 2.guard east

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to drag one of them in particular.

Naturally you can use the usual direction shortcuts: d, e, n, s, u, w.

Your ability to drag things depends directly on your strength versus their weight. The stronger you are, the heavier the load you can drag.

Characters who are grouped combine their strength when dragging. The group leader uses the Drag command. Grouping is a good way to enable movement of heavier loads.

Note that there are many conditions which may prevent you from dragging as you desire. For instance, there could be no room in this direction; or there could be a closed door in the way. More ominously, you may be too weak to move; or you could be paralyzed; or you could be blinded and unable to find the exit. The Game channel will inform you of the outcome of your command.

Dragging requires energy. If you do drag successfully, you'll probably see your supply of available energy become diminished by some quantity. How much depends on where you're moving to; how much weight you're dragging; and other factors.